
Explore Summerland Island.
A persistent sandbox RPG where skills replace classes, and the world remembers.
No DM required. Take any action you can imagine. The game resolves the outcome, records what changed, and carries the consequences forward.








"Salvage shipwrecks. Charm a baroness. Explore forgotten caves. You aren’t locked into a class, you become what you practice."
Unlock new actions as you level skills: track trails, forge alloys, negotiate treaties, decode ruins.
What Adventurers Are Saying
"I spent three sessions earning Domhnall's trust. Now the flotsam hunters share their salvage routes with me."

"Baroness Solène remembered I insulted her at the market. The guards 'escorted' me out of Caledonia."

"We followed rumors about the Black Fort for two nights… and uncovered what really happened there."

"Found Aris deep in La Cueva. The things he knows about the island... it changes everything."

"Crossed the Howling-Spine in a storm. Lost my best gear but the scholars at Forel took me in."

"No prep needed. I just arrived at the Waystone and the island was there, waiting."

"Morag at the Flotsam Hold still won't serve me. That bar fight was three sessions ago."

"Started as a trader, now I'm known across Dunamar as a tracker. The skills reflect how I actually play."

"Héctor's songs spread my reputation faster than I could travel. Now everyone in Caleta knows my name."

"I spent three sessions earning Domhnall's trust. Now the flotsam hunters share their salvage routes with me."

"Found Aris deep in La Cueva. The things he knows about the island... it changes everything."

"Morag at the Flotsam Hold still won't serve me. That bar fight was three sessions ago."

"I spent three sessions earning Domhnall's trust. Now the flotsam hunters share their salvage routes with me."

"Found Aris deep in La Cueva. The things he knows about the island... it changes everything."

"Morag at the Flotsam Hold still won't serve me. That bar fight was three sessions ago."

"I spent three sessions earning Domhnall's trust. Now the flotsam hunters share their salvage routes with me."

"Found Aris deep in La Cueva. The things he knows about the island... it changes everything."

"Morag at the Flotsam Hold still won't serve me. That bar fight was three sessions ago."

"I spent three sessions earning Domhnall's trust. Now the flotsam hunters share their salvage routes with me."

"Found Aris deep in La Cueva. The things he knows about the island... it changes everything."

"Morag at the Flotsam Hold still won't serve me. That bar fight was three sessions ago."

"Baroness Solène remembered I insulted her at the market. The guards 'escorted' me out of Caledonia."

"Crossed the Howling-Spine in a storm. Lost my best gear but the scholars at Forel took me in."

"Started as a trader, now I'm known across Dunamar as a tracker. The skills reflect how I actually play."

"Baroness Solène remembered I insulted her at the market. The guards 'escorted' me out of Caledonia."

"Crossed the Howling-Spine in a storm. Lost my best gear but the scholars at Forel took me in."

"Started as a trader, now I'm known across Dunamar as a tracker. The skills reflect how I actually play."

"Baroness Solène remembered I insulted her at the market. The guards 'escorted' me out of Caledonia."

"Crossed the Howling-Spine in a storm. Lost my best gear but the scholars at Forel took me in."

"Started as a trader, now I'm known across Dunamar as a tracker. The skills reflect how I actually play."

"Baroness Solène remembered I insulted her at the market. The guards 'escorted' me out of Caledonia."

"Crossed the Howling-Spine in a storm. Lost my best gear but the scholars at Forel took me in."

"Started as a trader, now I'm known across Dunamar as a tracker. The skills reflect how I actually play."

"We followed rumors about the Black Fort for two nights… and uncovered what really happened there."

"No prep needed. I just arrived at the Waystone and the island was there, waiting."

"Héctor's songs spread my reputation faster than I could travel. Now everyone in Caleta knows my name."

"We followed rumors about the Black Fort for two nights… and uncovered what really happened there."

"No prep needed. I just arrived at the Waystone and the island was there, waiting."

"Héctor's songs spread my reputation faster than I could travel. Now everyone in Caleta knows my name."

"We followed rumors about the Black Fort for two nights… and uncovered what really happened there."

"No prep needed. I just arrived at the Waystone and the island was there, waiting."

"Héctor's songs spread my reputation faster than I could travel. Now everyone in Caleta knows my name."

"We followed rumors about the Black Fort for two nights… and uncovered what really happened there."

"No prep needed. I just arrived at the Waystone and the island was there, waiting."

"Héctor's songs spread my reputation faster than I could travel. Now everyone in Caleta knows my name."

Skills, Not Classes
Your character emerges from your choices. Use "strike" in combat, gain Melee XP. "Convince" an NPC, level Persuasion. You become what you practice.
The Black Fort Ruins
Someone’s here.
“Depends who’s asking.”
She doesn’t fire… but she bars the stair with her body.
Frequently Asked Questions
Do I need to know D&D rules?
Not at all. The game handles rolls, outcomes, and character state. You just describe what you do.
What makes it a “persistent world”?
Discoveries and consequences carry forward, reputations change, locations gain tags, and major findings can enter the shared Codex as canon.
Can we write lore without breaking continuity?
Yes. Player stories start as Rumors. When proven through play, they become Canon, so the world stays coherent.
Is magic in the game?
Yes, but it’s rare, powerful, and costly. Finding it is an event, not a build choice.
Is it free?
Yes! The Wanderer tier gives you daily energy for a full session every day.

Your Story Awaits
No DM required. Take any action you can imagine. The game resolves the outcome, records what changed, and carries the consequences forward.